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Post by Shikai on Jan 26, 2009 17:25:42 GMT -5
Characters whose players have gone inactive, or who have been otherwise removed from the roleplay, will be moved here. They will be returned to the normal lists when their players return.
Penna (Gayze) D’ion (Kelshii) Theodoros (Tina) A’dric (Anah) Evias (Shame) A’dis (Shame) Robika (Musetta) Larita (Ness) Riza (B'raun) Anah (Anah) Kagairo (Tina) Vinxi (Kelshii) S’cam (Anah) D’raien (Draien) Elkie (Musetta) Ayalexie (Musetta) Rytia (Anah) B’raun (B'raun) R’xeh (Kelshii) A’do (Musetta) Paryal (Paryal) Maurel (Maurel) Sitareh (Shame)
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Post by Shikai on Jan 26, 2009 17:27:12 GMT -5
Character Name: Penna
Age: 35 turns
Gender: female
Preference: Males, lots of them
Previous Position: gold rider at Ista Weyr, long past
Current Position: lost
Appearance: short, approximately 5'2”, and “a bit on the Rubenesque side”. Short, tightly-curled strawberry blond hair and fair complexion with amber freckles over her nose and cheeks. Eyes large, pale brown, often look slightly dazed. Has a wide gap between her two top front teeth which causes her to lisp her “s's”. Kind of pretty in a Pillsbury Dough Boy way.
Personality: How she impressed gold, Faranth only knows. She's lazy when it comes to work and greedy for all things pleasurable. Penna has a habit of leaping before she looks, and if she has any common sense, she rarely uses it. Forgetful and disorganized, she's all about partying and having a good time, and never takes her responsibilities seriously. She has huge lusts of all kinds, and lets them get in the way of her sensibilities. She has a tendency to speak without thinking, often insulting people without even being aware that she's done so, then becomes very insulted herself when the others take offense. “It's not my fault!” is a phrase she's often heard to say. She does have some redeeming qualities ... she loves children and enjoys playing games with them, and she is very kind to the elderly, due to being raised alone by her gran, whom she then wound up taking care of in the last days of the grandmother's life. And she makes a mean redberry pie.
History: Her parents were fishercraft, with a modest hold in one of the coves to the north west of Ista Weyr. Mother, Pellara, died in childbirth, and her father, Teneron, died in a fishing accident. Penna was raised, an only child, by her very elderly grandmother, who was close to 100 turns when she died when Penna was sixteen. Being totally unsuited to the hard work of seacraft, Penna began to hunt about for opportunities, and found those opportunities in her willingness to court the male members of society ... which eventually brought her to Ista weyr when a blue dragon whose rider she was trying to impress saw more in her than the rider did. To everyone's shock, this girl who seemed to have very little brain impressed the queen in the clutch.
Position in Family: only child.
Pets: none
Alignment: It would take a lot to explain to her the difference between a Loyalist and a Rebel ... but she'd probably wind up a Rebel simply for the fact that she hates being told what to do.
Dragon Colour: gold
Dragon Personality: Plianth is a cranky soul, and extremely overprotective of her rider, who is in real need of being protected ... usually from herself. She also tends to echo her rider's lusts and excesses, and ergo has grown lazy, fat and slow.
Dragon's Name: Plianth
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Post by Shikai on Jan 26, 2009 17:28:14 GMT -5
Character Name: Danion. Shortened to D'ion.
Age: Twenty-seven Turns.
Gender: Male.
Preference: Straight.
Previous Position: ... Weyrling?
Current Position: Brownrider.
Marks: Two.
Pets: Female Feline, Calico.
Calico- Calico is a mixture of several felines and her size is as large as a lioness. She enjoys the rare game, and is very protective of D'ion, and can be seen with him sometimes as he goes about his business in the Weyr, though much prefers to lay around either beside Yunth or on D’ion's bed, or prowl the Weyr on her own at night. She is used to traveling Dragonback and very much enjoys it. Her pelt seems to change in light going from a mixture of dark browns to a mixture of blacks, with a little gray in-between.
Appearance:
D'ion has a lot of almosts, but-not-quites about him.
His eyes are a weird, gray-blue, like the color of a slightly stormy sky, and almost mirrorlike in the way that the seem to reflect whatever he looks at. His hair is black, and I mean black. So black that it almost has a bluish tint to it. It's straight and shortish, just down to below his ears, with the fringe gown out and falling into his eyes. His skin is tanned, and he usually wears normal, plain clothes, riding leathers and plain Wherhide boots used for riding both runner and dragon alike.
He's five-foot-eleven exactly, but in the way he holds himself, he almost seems to be a little taller. He never slouches, always keeping a good posture, shoulders back and back straight, though not uncomfortably so. He's lean, hardly any fat on him, but he's not overly muscled; or at least it doesn't look like it. He's quite strong, with a grip like a vice, steady step, and firm body.
He's fairly good looking, and yet not perfect. Especially when you notice his right arm, which most people do right off, seeing as he wears short-sleved tunics.
His right arm, the back, outside and front, almost to his elbow, has a massive burn scar on it. Only the inside of his arm escaped the fiery heat of his Dragon's unexpected and miss-aimed fire. As a result from the flame, the burn-marked parts of that arm have a deadened feeling.
Personality:
He is a very quiet sort of person, hardly ever joining in with meaningless chit-chat and small talk, usually getting right to the point if he has something to say.
He has an amazingly fast mind, he can think on his feet and see things from all sides with ease, even if he isn't one to snap at others. He is very good at understanding people, their feelings and ideas, and always has a fair word to put in on everyone’s behalf. He’s very good at listening and giving advice, but can be very much over protective or over cautious sometimes, and isn’t always willing to trust another right off the bat, most likely due to the fact that his real parents left him without a care.
He's a very imaginative and open-minded person, he gets quite a few ideas himself for certain things... He's always willing to try something new, and will back up his friends one hundred percent. He's very kind and easy going, letting things wash over his shoulders like water on a duck's back...
But some things do strike him harder then others. It all depends on the situation, really. And even then he won't like to tell others of it... Not for fear of showing weakness, or being embarrassed, but because he'd rather deal with it on his own and doesn't want to burden others with his problems. And sometimes, he doesn't do well with the pressure of grief or betrayal.
He has a certain silent strength about him. You just can't miss it... He almost never complains, and is very calm in most situations, he's very patient with others....
To his enemies, he's just sort of quietly there. Insults do not work on him, unless you somehow manage to touch a raw nerve that he's hidden from most people. He's just sort of coldly watching you when you're near, odd gray-blue eyes suddenly turning to stormy-sky colored ice...
Most people seem to think that D'ion lets himself be pushed around. His quiet politeness and calm attitude seems to convey that. They couldn't be more wrong.
He only lets up that illusion; he doesn't appreciate anyone shoving him according to their own plans, and will let them know. Though he will listen if they take the time to explain. If he decides against something, or to do something, he won't let up until he's completed it or the person bothering him about it quits. He dislikes loose ends.
History:
D'ion is AMW born and bred, his father having been a Brownrider killed by Threadscore, and his mother a Greenrider to caught up in her own life and her Dragon's affairs to pay much attention to him. So, he was brought up by a foster mother, and never thought much of his parents.
When he was seven, he met a young girl by the name of Sokon, who had been taken by his own foster mother and was a year and a half younger than him. The pair became fast friends, and spent a great deal of time with each other.
When they were old enough, they stood at a Hatching, after being approved by a Bluerider's Dragon. D'ion impressed to the very first Dragon to hatch; Brown Yunth. However, Sokon did not Impress until the next Hatching - and she was paired to Green Creath.
The story behind D'ion's burn scar is in their first lesson with Firestone. The Weyrling Master, when Yunth failed to conjure up flame, decided that Yunth was a strange one and would probably have to fly in the queen’s wing when fighting thread. Hours later, however, Yunth spurted up a ball of flame, searing his Bonded’s arm, though proving he could do it.
The four of them grew closer, inseparable, and, as everyone expected, when Creath Rose, after a long, draining Flight, Yunth caught her.
For a time, life couldn't have been better for the four of them. D'ion and Sokon had long since fallen in love, though it took their Dragon's Flight to realize it. As it is so often in life, however, their continued happiness was not to be so.
One fateful Fall, Sokon and Creath were somehow separated from their wing and unable to get back without dire consequences. As it turned out, the consequences of staying where they were was dire as well.
D'ion's and Yunth's hearts stopped at the same time, as they heard to screams that they could not fail to mistake for anyone else's.
Before they were able to disappear Between, and return to safety, Sokon had been caught with a clump of Thread, a large one, right in her middle. The Thread clump had also been large enough to seep over onto Creath as well, and seared her through her back, eating away at the wing muscles.
They fell.
By the time that the ground crew got there, there were no bodies to recover. They had had to work fast to char the Thread that had spread around.
For a few days after the pair's death, D'ion and Yunth stayed shut in their Weyr, unwilling to come out for anyone. However, neither of them were the kind who sit around, drowning in grief, self-pity, and-slash-or wine, and did come out soon enough.
They threw themselves at their work with unusual fervor, voulenteering even for tasks that ones of their high stature weren't normally given, which was worrying to the others of the Weyr, but they said nothing.
And, soon enough, they happened to hear of the Junior Weyrwoman's plan. At first, D'ion considered telling the other Riders about it, to get it stopped - but then it occurred to him that this could be something worth doing.
He could get away from this Weyr, so full of bittersweet memories that slammed him at every turn, become someone new, in a new place, with new chances...
So, after approaching the Weyrwoman about joining her crusade, he was accepted, and went with them to the future...
Their new future.
Position in Family: First born, only child. He wasn't even wanted by his parents, really - an accident, so why should they have more kids?
Relation to Existing Character: None.
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Dragon: Brown Yunth. Age: Twelve years.
Appearance:
Yunth is a very unusual Brown. Not colorwise, for his hide is a plain, medium Brown all over, not one tiny variation in color anywhere.
But his size is something different. He's the size of a Bronze, nearly larger, and, like his Bonded, very little of that is fat. He isn't a bulky Dragon, however. He's powerful, and lean looking, like his Rider, though his muscles and sinew are more visible. He's a fair flier, good with long flights that take stamina and some speed, but his agility isn't too good.
Yunth also has trouble with Firestone. He cannot digest it quickly and thus has to have at least two hours before threadfall when he eats it to be able to conjure up anything. Due to this problem he has to fly with the Queens, not exactly a bad thing, but D'ion must yield a flamethrower in case his flame fails.
Personality:
Yunth is similar to his Rider in that his mind is just as sharp, and he's just as quick as putting all of the pieces together. He also has that same determination to finish what he starts, and doesn't like others trying to push him around.
That's where most of the similarities end, though.
Yunth is generally a good-willed Bown, most of the time seeming to be in an amused, somewhat carefree mood. He enjoys having company, and learning about the many personalities of other Dragons, and seeing the complexity of their minds.
He can get bored quite easily, and likes to find different puzzles or whatever strikes his fancy in various subjects to amuse himself. He's very observant and has a long memory, which helps.
Yunth is also not one to spread his problems about, like D'ion, even if he is freer spirited. However, he does enjoy helping others with their own problems, looking at the delimmas like they're puzzles for him to solve.
However, if you make him mad, watch out. He'll keep attacking the one who irritates him until he's satisfied that they've gotten their punishment, and once he's started, it's hard to head him off.
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Post by Shikai on Jan 26, 2009 17:29:40 GMT -5
Character Name: Theodoros
Age: 14
Gender: Male
Preference: Heterosexual
Previous Position: N/A
Current Position: Junior Weyrling
Appearance:
He's 5'4", the same height as his sister, despite being younger, and has an average build. He has short, brown hair that's a little darker than his sister's, and with no red in it. He doesn't care much about clothing, and therefore just wears black and white as much as possible, only wearing anything different when his mother insists he needs nicer colors for gather clothes. Because of this, most of his gather clothing is brown and green, again, just two colors to make anything related to clothing as simple as possible.
Personality:
He's outspoken, stubborn, and impulsive; he can seem obediant when he has reason to, but mostly he does whatever he feels like without thinking it through first. He doesn't like others trying to tell him he's wrong, but he has no problems with stating his opinion anywhere it's not wanted. The only time his behavior changes is when he has a goal he wants to reach. When he's motivated to accomplish something, he will work hard and do what he has to, including listening to people above him occasionally, to get it done. At all other times, though, orders are merely a suggestion of what to do in his mind.
History: Mother: Arula, Father: Venaroc.
He lived in a minor Hold with his brother, sister, and parents, at least, with his brother until he left for Harper Hall to become an apprentice. Him and his sister never really got along, having decided she was the "crazy one" of the family when he was told of her desire to be a dragon when she grew up. His friends were mostly outside the family, and he liked to spend little time at home, prefering to be out causing trouble with other kids in the hold. When his sister aquired the blue fire-lizard he regarded it with the same thoughts as his sister. Mostly it was just a crazy pet instead of a crazy relative. After all, how could something that small seriously think it was a dragon? Ridiculous. About the only thing he and his sister ever had in common was the interest in dragons that would lead to jumping at the chance to go to the Weyr and try to Impress. Up to the day he was Searched, he had continued to be a pain to the general population of the Hold, keeping his hopes for becoming a dragon rider to himself, for the most part.
Position in Family: Youngest sibling, has one sister and one brother.
Relation to Existing Character: Brother of Kagairo
Dragon's Name: Toruth
Dragon's Appearance: Toruth is a fairly even mix of two different shades of brown: chestnut and klah brown. The lighter, klah shade covers his back, the back of his neck, the top half of his tail, and his legs to the elbow or knee joint. Perceptibly darker chestnut brown covers what is left, giving him an almost sun-faded appearance on top. Toruth is of average size, with a strangely elongated build. In comparison to his longer body, Toruth’s neck is slightly short.
Dragon's Personality: Already with his head in the clouds before he has learned to fly, Toruth is a dreamer. Although he can focus when he wants to, the brown is often found daydreaming in lessons, which could come much to his rider’s discomfort if this occurs in flight. Many of his daydreams are reflections on his lofty goals, for Toruth is fairly ambitious. He is also a very headstrong dragon. His stubbornness may cause some struggles with his rider, for it will be difficult to persuade him away from something once his mind is set. This will include romantic pursuits, for once committed, Toruth will not be denied.
Dragon's Abilities:
Strength: 15 Concentration: 13 Agility: 10 Team Coordination: 5 Creativity: 5 Allure: 13 Search/Rescue Skill: 9
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Post by Shikai on Jan 26, 2009 17:30:30 GMT -5
Character Name: Aldric
Age: 16
Gender: Male
Preference: Females
Previous Position: Weyrfolk
Current Position: Junior Weyrling
Appearance:. Aldric’s blonde hair is at hair length, in which he puts behind his ear. He stands at 5’5, making him just average hight. He loves to wear clothes that are just tight enough for comfort. He has dark skin, which makes his blonde hair stand out even more. He has bright green eyes and a high set forehead.
Personality: Aldric is outgoing and quite outspoken. He loves to show off any chance he gets, and loves even more to flirt. He is a bit of a hypocrite and loves to talk down to people. Although he talks down to people he does suck up to those higher up than him, and acts innocent most of the time. How shallow.
History: Parents: Ramna {F} Turin {M} Aldric was born in a weyr, and his parents were both Weyrfolk to, and although he seemed to be lower than others, he still somehow became stuck up and snobbish, but made sure it was undetectable to adults. He never thought about riding a dragon, never ever, oh yea right. He always thought about dragons, wither it was wanting one or riding one, anything related to dragons he thought about it. There wasn’t anything else to do after all. So when he found out he was going to be a candidate he jumped on that dragon, who was headed to the future, and didn’t take a second look back.
Position in Family: Oldest and only, unless a baby comes along soon, which can happen or he has a half brother somewhere.
Dragon's Name: Mordreth
Dragon’s Appearance: Mordreth has a dark hide that is quite rich in colour. He is a dark chocolate brown all over, except for his lighter, klah brown tail. There are also streaks of light tan down his neck and at his wing tips. Mordreth is definitely on the large side for his colour, although his feet appear to be somewhat too large for him, causing him to have a clumsy, yet cute, appearance at times.
Dragon’s Personality: Mordreth Hatched with clear goals already in mind. He is extremely ambitious, and his hopes are set high. He will do whatever it takes to attain his desires, whatever they may be, and he is quite the opportunist. Mordreth devotes little time to forming friendships, other than the strong bond he holds with his rider, for he can’t help but see other males as competitors in his strive for greatness. Females, on the other hand, he will always have time for. Those who are able to breach his wary exterior, including his rider, become the most important beings on Pern. He is very jealous of the attentions of his friends and rider, and Mordreth will protect them to the best of his abilities.
Dragon’s Abilities:
Strength: 13 Concentration: 16 Agility: 10 Team Coordination: 7 Creativity: 6 Allure: 9 Search/Rescue Skill: 9
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Post by Shikai on Jan 26, 2009 17:31:35 GMT -5
Name: Evias
Age: 18
Gender: Male
Preference: Females
Previous Rank: Apprentice Goldsmith, specializing in jewelry.
Current: Candidate.
Appearance: Evias stands of average height with a well-formed body that is the result of turns training to be a goldsmith. Broad shoulders narrow into a lean waist which in turn slopes into long legs. He moves with a languid ease, seeming to be completely sure of himself at all times. Scars fleck against his chest and arms, porcelain marks against his tanned skin, a result of embers bursting at his forge.
His hair is a chestnut brown, and whether it is wavy or straight is unknown, as he wears the traditional hair style of the Katalia family. A wild mane of braids fall down to brush against his neck. Upon these plaits, he wears dozens of beads of his family's own creation, made from shell and bone and glass and clay, marking his position as a jewelry crafter. When he happens to be working at his forge, small ivory pins keep his braids from falling down to obscure his vision.
His chestnut braids frame hazel eyes, mahogany brown mixed with a mossy green and splattered with small flecks of intense gold. His nose has the look of having been broken in the past, a result from growing up with four elder brothers. His lips are firm and usually settled into a smile.
Evias usually wears tanned breeches that fall into leather boots. When at the forge, he discards with a shirt entirely, preferring the freedom of bared chest and arms. When walking about in normal life, he usually wears a simple ivory colored tunic made of linen. No other jewelry can be seen on his body, an anomaly amongst the jewelry crafting Katalia.
Personality: Evias is talented in the art of presentation. He can show one face to the world while keeping all of his emotions hidden, submerging his fears and his anger beneath a calm exterior. This containment has been a struggle, however, and it was only after a great deal of effort that it was possible in the first place. Still, there are times when a spark burns behind those green-gold eyes and his temper manages to get the better of him. During those moments, his tongue grows sharp and he is quick to solve his troubles with his fists. He stops thinking about the wisdom of his actions, and later is left to pick up the pieces of his messes.
Lacking patience is something that contributes to the ignition of his quick-fire temper, though he is learning to control it. He is an action-oriented person. Talking is all well and good, and philosophy is fun when there is nothing else to be done, but talking solves nothing. He is a stubborn person, and once he gets an idea in his head, there is nothing that will shift his mind about accomplishing his goal. For the most part, he is extremely confident about his abilities.
Being an active person, his one true joy in the world is his craft. He finds a satisfaction in goldsmithing that he doesn't find in any other part of his life, and while he enjoys the basic parts of his craft, his true talent lies in creating small, elaborate pieces of jewelry that are usually gifted to the wealthy. Although he is a mere senior apprentice, his gift is clear, and his goal in life is to become a master of his profession.
History: Evias was born of a renowned jewelry crafting family, the Katalia line. He grew up amongst a wide clan of men and women, each specializing in a different craft, but weaving their professions together in order to create amazing (and expensive) pieces of jewelry. The son of a beadmaker and a silversmith, he was the youngest of a large brood of children, each of whom were expected to join their family craft and contribute to the Katalia prestige.
When he was a child, he was constantly surrounded by jewelry. The conversations dominated on orders that the family were attempting to fill, which flax could make a softer material to bind necklaces (for those who couldn't afford the prices of the metal Katalia wares), which gemstones were currently in season, etc. Evias was allowed to tag along with his cousins, his aunts and his uncles, and his parents as a child. This was the way of the Katalia family, a way to discover the child's interests and direct it to helping out the family. Once it was discovered that Evias was attracted towards working with gold, he was apprenticed out to his eldest uncle, a master who declined to associate with the Hall. Family loyalty overtook everything else.
He was trained with his uncle from the age of nine until the age of twelve, where it was deemed to be more beneficial for the child to go to the Smithcraft Hall. It was hoped that he would be able to pick up different ideas, different inspiration, and return to the Katalia with a new flush of information and creativity to populate their business. He went to the Hall against his will at first, hating to be separated from his family. He was often in small scrapes and fights with the other apprentices, although nothing too out of the normal. Still, it was enough to establish the boy as having a volatile temper.
As the months passed, Evias became under the tutelage of the Master Goldsmith Hanto, a large man with kind eyes but hesitant with praise. He became Hanto's star pupil, and he strove to please the larger, red-bearded man. The Master was quick to spot the talent in the young boy's hands, watching his nimble fingers create delicate and intricate works that were several turns too advanced for his age. He fostered Evias' creativity, encouraging it to flourish, and he was rewarded with the lad's adoration.
The turns passed, and Evias found himself content at the Hall. The day finally came that he had been praying for, and when he was seventeen turns old, he walked the tables from Senior Apprentice to Journeyman. All was going according to his plan – until three days later.
One of his fellow apprentices, a young man with dark eyes, was jealous of Evias' promotion, privately coveting the rank for himself. He was envious of the other's talent, and when the opportunity presented itself, he was quick to fire angry words at the new Journeyman. All would have been well – if the apprentice had not insulted the Katalia line, sneering over inferior jewelry and accusing his family of cheating their customers.
Insults, Evias could take. He could stand attacks upon himself, he could stand verbal abused directed towards his own person. But he was loyal towards his family, and an insult against them was enough to make the sparks fly in his eyes, and his knuckles itched to connect with flesh. The fight began normally enough; punching, kicking, grappling upon the floor. There were gasps and grunts and curses of pain, and at last, Evias managed to deliver a sharp kick to the groin that left his opponent gasping, curled into a ball on the ground.
Victorious, Evias had stood the winner. And that was when he noticed the flash of silver gleaming in the other's hand. It was a hand file, often used amongst the smiths, but it had a wicked edge that could cause damage. Without even thinking, Evias did what he thought was best. He stamped on the hand that help the knife, his fury blinding him to the fact that kicking it away would have been better.
The crunch of bones cooled his anger instantly, the last threads of his temper soothed with the other's howl of pain. Healers examined the injuries, and while it was said that the boy would still be able to continue with his studies, he would never regain full dexterity. He would never be able to manipulate the gold into small, delicate operations. Evias' opponent would always be limited to only the most basic smithing activities.
The inquiry that followed was the worst point in Evias' life. Alarmed and horrified that their Journeyman would behave so rashly, a Council of Masters met and decided to revoke Evias' nearly earned knots. They would have chosen to evict the chestnut-haired lad from the Hall, quoting him as a danger to their fellow apprentices, if Master Hinto had not intervened. The apprentice, he argued, had drawn the file. It could have constituted as a weapon, and thus Evias was right in protecting himself.
Persuaded by Hinto's argument, the Council at least agreed to let Evias stay. However, they argued, he could not be trusted to present himself as a Journeyman of the Hall. He needed to be punished in a fitting way for almost completely crippling a fellow Smith, whether or not the action was justified. So as well as having his Journeyman rank taken away, Evias was demoted to a junior apprentice. Only when he had earned the trust of the masters once more, only when he had proven himself all over again, would he be allowed to advance.
Furious with the Master's decision, his pride stinging from the revocation of his hard-won rank, and shamed by the disappointment crowed in Master Hinto's eyes, Evias considered running away. He knew enough to make a fine contribution to the Katalia family, and he knew that he would always be welcome amongst his family.
But the decision was made, at last, to stay. While he could leave the Hall without sorrow, he could not bring himself to abandon the paternal figure that he had found in Master Hinto. Thus, Evias was overcome with the desire to return to his good graces, determined to prove himself worthy of the praise and the pride of his Master. And once he had made a decision, Evias was committed.
The hardest task was to overcome his temper (a monumental goal), and to overcome his pride of being reduced to the lowest of the low in the Smith ladder. Hinto helped with the first, offering advice to his brash young apprentice for curbing the dangerous temper. This, accompanied by the shame and the horror of his own actions, was enough to rein in Evias' furious outbursts. Afraid to lash out once more (who knew what would happen then?), the young goldsmith threw all of his excess energies into his craft. It was in this way that he overcame his pride as well. Pride and arrogance didn't matter to the gold, only to humans. So he lost himself in his work, and lost his petty emotions during those precious hours.
All was interrupted once more when dragons came to the Hall. A dark-haired greenrider and his small, lithe lifemate landed in the courtyard of the Hall. Although it hadn't been long since the dragonriders' return, the winged-ones had been often at the Hall, demanding the smiths put aside their projects in order to churn out agenothree tanks. They came often, and left many times in frustration. Thus, it was a surprise when the greenrider A'dis announced his reason for arrival: the Weyr was on search for a clutch of eggs. They were looking for prospective dragonriders to join their ranks.
Evias never had any intention, or interest, in joining the Weyr. But the green dragon did discover him amongst the crowd of lads, and her huge eyes had whirled with excitement. He had been Searched, A'dis had told him. But apparently, dragonriders did not take kindly to any decline to their offers.
A'dis had been under orders to bring back each and every candidate he had discovered, whether under their own will or not, and he did not hesitate to use his cold eyes to sneer at Evias. The glitter of knives warned him that it would be best to obey, and the green dragon's wingspan encouraged others to stay back. But Hinto, his beloved Master, did not hesitate to spring forward in hopes of freeing the lad. A'dis was quicker than the bulky smith, and the small fight that ensued didn't last long. It ended with Hinto laying on the ground, a gash of crimson spreading across his side from the gash of A'dis' blades.
Evias was too shocked to even consider fighting now, watching in horror as others rushed forward to grab at the fallen, yet still cursing, master – but none rushed forward to rescue the apprentice. The lad was ushered to the awaiting green – encouraged along by the scarlet-stained silver blades held in A'dis' fingers.
Thus, the jewelry crafter has found himself at Araelen Weyr, hating dragonriders and all that they represent. Furious and lost, not knowing whether his mentor was truly unharmed (A'dis had reassured the boy that he was 'too talented with his blades to kill anyone that he didn't want to'), Evias is looking for escape. Nothing would entice him to give in and join his kidnappers.
Dragon's Name: Malagnonth
Dragon’s Appearance: Malagnonth is primarily a rich sandy brown in colour. There is an unusual splotch of dark brown over his shoulders, in an almost saddle-like appearance. His cheeks are also tinged with the dark sepia color, as is the underside of his tail. Malagnonth is fairly average in size and proportions, although his body is a bit plumper than average.
Dragon’s Personality: Malagnonth was Hatched a bundle of wit and charm. He applies his intelligence to a number of pursuits, including those of his lofty goals. He is cunning and enjoys scheming, whether by himself or with his rider. In achieving his goals, Malagnonth is not dissuaded by questionable acts or methods, for there is a certain natural malevolence in his nature. Only his rider’s restraints would cause Malagnonth to pause, for he values his rider’s opinion very highly. He is also quite the charmer, for he thoroughly enjoys impressing females and will go out of his way to make himself look good at another male’s expense.
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Post by Shikai on Jan 26, 2009 17:33:25 GMT -5
Name: A'dis (born Adonis) Age: 17 turns Rank: Searchrider / Trader Gender: Male Preference: Men
Physical: Between he and his twin sister Ameerah, A'dis is definitely the beauty. From his mother’s dark skin and his father’s cream, he received a creamy brown that never seems to burn. Luminous green eyes are large and framed with a fringe of long dark lashes, flecks of gold and black visible within his iris’. His hair is a raven black, glossy and glinting almost blue in the sunlight. It falls over his eyes in sharp and uneven strands, giving him the appearance of always needing a haircut. A straight nose rests over thin lips that are usually tilted at the corners into a small frown. When it comes to the rest of the body, he stands at average height, just barely reaching the five foot nine inches mark. He is very fit with well-muscled frame and a trim waist. A'dis’ training has given him a lithe and flexible form, and he does not let it go to waist. Across his body, small scars are visible, pale pearl-colored lines that dance across the flesh of his arms, chest, and occasionally his back. While these are small, these are plentiful - a hardship that came from training with weapons. When he fights, even sparring, it is with complete seriousness, and he makes sure that his partners have no intention of coddling him when it comes to their weapons. He is usually dressed in the same bright and vivid colors that his sister wears, a common trait of their family’s train. He wears an eye-popping crimson tunic that makes his skin seem even darker, a pair of leather breeches, an a vivid azure blue sash tied about his waist.
Personality: A'dis is a serious and dark young man. He does not go out of his way to make friends, for he has his twin, his sister who knows more about him than anyone else in the world. What use does he have for more friends? The young man lives in his own little world that is occasionally occupied by Ameerah, filled with constant activity. He practices dancing with his sister on an almost daily basis, an exercise that never fails to thrill the two. He also adores blades, and as a trader, there were always at least a half-dozen hidden around his body at all times. He wields them with deadly accuracy, and has incorporated the weapons into several of their dances. A'dis has a tendency of getting into scrapes, as his words have a tendency of emerging from his lips in a cold and icy manner. He has a serious streak of pride that likes to get him into trouble, and he has trouble forgiving people who have crossed him. He never seems happier than when he is locked in a blade-to-blade battle with a sparring partner, both breathing heavily with cuts marring the surface of their bodies from mistakes made. Ameerah is constantly asking him why he feels the need to punish himself - but she knows. Since childhood, when the girl’s eyes followed the suddenly alluring forms of young men - A'dis’ eyes followed as well. He has never acted on his attraction toward other men, however. He prefers to ignore it. But inside, he is ashamed. And it was tearing him apart. Tearing him apart, that is, until he met his lifemate. The beautiful and perfect Sayurith. Her love and adoration is slowly showing him that there is nothing shameful about his feelings...
History: It was in the middle of the night that A'dis was born into the world, between a scream of his mother and the cry of the female babe that had arrived only ten minutes before him. His mother collapsed on her pile of furs, staring up at the pots and pans that lined the top of the caravan in which she rode, her son handed to her sister-by-marriage who had helped during the very long and very hard birth. The bleeding would not stop, and their mother died only an hour after giving life to her children.
Although the two children were small and born slightly earlier than their time, the children grew up with no adverse health effects. They were true trader children, constantly getting into scrapes with their many cousins, attempting to tease the sturdy burden-beasts that carried the caravans across Pern. Their father was the Wagonsecond, and although he loved the children who looked at him with his deceased-wive’s eyes, he was a traditional man who did not hesitate to reach for his belt strap when his children misbehaved. As such, the two managed to grow up relatively straight-laced and hard-working, safe in a tightknit community of their family. They grew used to trouping about the continent during the day and at halting once darkness touched the skies, crowding around a fire with the sound of hands beating against drums and pipes eerily floating through the darkness. There were always songs and someone willing to dance.
The twins took to dancing at a young age, and by the time they had reached their teenage years, they were quite skilled in many acrobatic tricks and had developed many acts to perform when they halted for brief stops at various holds. It was a way to bring a few marks into their pockets, and they perfected their art.
As they grew older and began to enter the strange world of puberty, A'dis began to feel different. When stopping at a hold, he found himself staring at the broad shoulders of the men who plowed through the earth in an attempt to make a living, yearning for their touch. He tried to ignore it - picking up a new skill from an older cousin glad to teach him. The art of wielding daggers. He learned to throw, catch, and eventually to fight. This new skill brought out a fierceness that surprised his sister, and he was constantly throwing himself into fights with others. Even simple sparring was serious with him, and he seemed to thrive on punishing himself with losing. He felt that he deserved the pain, and he grew hard and distant.
And so their life continued, until the fateful morning when they stopped at a larger hold to replenish their supplies and attend the local gather that was being held. It was Ameerah who saw the handsome bluerider and began flirting. To A'dis’ annoyance, the dragonrider responded in kind, and he probably would have had to deal with their sultry behavior if the bluerider’s lifemate hadn’t stepped in. Apparently, the twins were considered dragonrider material. It was an honor that could not be refused, and their father proudly wished his children luck as they climbed aboard the blue to be taken to the south to reside at Artemis Moonlight Weyr.
A'dis was discovered by his beloved Sayurith, and he finally felt complete. He had found his heart-mate. But the being chosen by the green meant that his secret was known to all, and although that gave a potential amount of freedom, the new Weyrling felt the shame. Even after the turns passed, he could not quite get past his Hold-bound morals, and quickly, his satisfaction with Weyrlife faded.
He was not kept distracted by Weyrling training, paying only enough attention to learn the necessary knowledge to be a suitable dragonrider. He became restless and snapping, talking back to the Weyrlingmaster, pulling dangerous stunts, anything that he could do to break the rules without endangering Sayurith. Normally, he would just indulge in a dagger fight, adding new scars as a release to the pain within, but fighting was forbidden for dragonriders, so his only outlet was taken away.
Then Sayurith's talent as a searchrider was discovered, and he came to the attention of the Junior Weyrwoman herself. She told him of her plan to jump to the future, recognizing correctly his desire for something new, something that he could throw himself into and forget his thoughts. She knew that she would have to invite some of the lesser colors along for the rider (fighting Thread would be impossible without them), and a Searchrider was an asset to possess.
Thus, A'dis was invited and Sayurith was forbidden by Aviciath to mention any information about the jump. The pair escaped not long after bronzes began to disappear, and they found themselves at the beginnings of Araelen. What the future will give to them, they have no idea.
Dragon: Sayurith Age: Just past Weyrlinghood Color: Green
Description: Sayurith is one of the smaller dragons of her clutch, though she is far from being the smallest. Even as a hatchling, she carried herself gracefully, and this grace has followed her to adulthood. She is graceful in the air, twirling and diving as if each movement were the sweep of a paintbrush, and she is one of those dragons who can move about on the ground with that same refined and elegant form. She is lean and serpantine, her neck a graceful curve, her body long and subtly tempting. Her hide is a pale green hue, the color of spring buds before they have had a chance to open to the sun. The same paleness lightens across her chest into an almost silvery green, winding across her stomach and swirling over her sides in faint tendrils that gradually darkens. Her paleness gives her an almost fragile appearance, frail and hesitant as the spring. But looks are deceiving, for she can fight Thread with as much enthusiasm as a bronze - even if she lacks their stamina.
Personality: Where A'dis sees darkness in the world, Sayurith sees the light. She is sweetness to his bitterness, love to his despair. She thinks that A'dis is the greatest person on the world, and not just because he is her rider. She is not conceited or manipulative in the least, and this often time gives her an innocent, almost naive view on life. She cannot even fathom such emotions in herself, and thus cannot see them in others. She is friendly to everyone, though she is easily intimidated by the larger bronzes and golds, and will gladly try to offer advice to those who need it - though there are times when her advice seems questionable. Because she sees the best in everyone, she has no problems being open with the entire Weyr - much to A'dis' dismay, for his lifemate has no qualms telling his problems/personal issues with other dragons. Why are you upset? she would ask with genuine puzzlement. Modthryth thought that your dreams were very interesting, though neither she nor I can figure out how that can be fun for humans.
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Post by Shikai on Jan 26, 2009 17:34:07 GMT -5
Character Name: Robika
Age: 24
Gender: Female
Preference: Females
Previous Position: Weyrbrat, Candidate, Weyrling Rider
Current Position: Greenrider
Appearance: Robika is around your average height, although she is rather stocky. She has generous curves, but has grown comfortable with them and her own looks. She is also very muscular, especially in her legs. Her shoulders are rather broad, but it suits her.
Robika’s face is rather pretty, but not beautiful. Her round is set with brown eyes over a small nose. Her lips are fairly large, but she likes them that way. She had shoulder-length blonde hair, rarely worn down. Insead, she wears pigtails pulled into little messy buns at the base of her head.
Personality: Robika is very bold, but good-hearted. If something isn’t going her way, she will be the first to inform you of that, and the best course of action to make it so. If not, she may start yelling. Even if someone is taller than her, which most people are, she will attack and maybe even intimidate said person. She has little patience for slow people, and she doesn’t hesitate to restrain herself about her anger and frustration. Her voice will get shrill and she’ll get really close, and usually look up at you to look you in the eye, then yell until you back down.
Don’t get her wrong- Robika is also very loving to the people she loves, and would fight anyone if they think they could do better than her to you. However, this kindness is normally hidden behind her tough exterior. She is also quite sensitive, and is constantly wanting not to know what it is her faults are, but why people don’t like them.
She can also be quite humorous. She likes funny things, and will make jokes just as fast as she would yell at a person. However, sometimes her jokes can seem like jokes, only she’ll turn around and maybe take it too far. Robika’s most famous instance of this is when she was talking about her homosexuality at the dinner table, and joked about kissing the wingsecond sitting next to her. She laughed heartily, as everyone else did, only to turn around and land him a wet one.
Robika is also pretty good at handling younger children, but she keeps this fact hidden by calling them “urchins” or “little guys.” However, she is willing to take care of babies, patch up a scrape on a weyrbrat, or be a listening ear to a teenager or adult.
History: Robika’s parents were a brownrider named R’lan and a greenrider named Kirika. Her parents were weyrmates, so she had a stable childhood. She stayed with her parents rather down at the Creche, with her older brothers Kirlan and Rinik. So she grew up rolling around in dirt with them, wanting to grow up to be just like them. She even included herself in their little dragonriding fantasies. Sometimes she played queenrider, but didn’t like how they came with so much responsibility. Instead, she put herself on colors like a green or blue, or sometimes a brown. She had loved her parents’ dragons so much, loving their lowliness and how care-free they were.
As she grew older, she insisted on doing more things with her mom, getting into girly things. She took a liking to clothes, and started paying closer attention to the blonde hair that she came to pride. But she didn’t desert her brothers, still hanging out with them whenever she could.
It was as she grew up, when they came to talking about which girls they found attractive, Robika found that she, too, felt that way. However, it was considered normal enough, so her brothers had no problem with it, and the trio found they could talk about who they liked and share those feelings with each other. It was good for Robika, who was still too scared to tell her parents.
When she was 12, Kirlan Impressed a blue dragon named Irlith, and became K’lan. Robika was amazed, and spent a lot of time with her brother, dying to have a dragon of her own. She and Rinik spent as much time with K’lan and Irlith as possible, helping him bathe and oil the blue whenever they had the time. Around this time, to make themselves feel better, the two Searched the beaches for days to Impress something of their own. Finding the flitter eggs in the sand, they each took one, which was all they could do, for the queen that was guarding the eggs was extremely unhappy with humans so close to her clutch. This left the kids with scrapes, and Robika with a scar on her arm that she bears still today, but they had their bounty.
After a couple weeks, the eggs finally hatched. Rinik’s hatched into a brown named Osi, while Robika’s hatched green. She named her little flitter Emanor.
At 15, Rinik and Robika decided to stand together at the small clutch the queen had laid. Rinik was among the first to Impress, a bronze named Lanrath. As the clutch grew smaller and smaller, Robika was running out of hope when finally, a green dragon approached her. The green made the lasting mark in her mind, saying, Robikamine, please feed your Kmarath- pleasplease, now? I am quite hungry… Robika was more than happy to oblige, joining her brother in the weyrling barracks.
When Kmarath’s first flight approached, Robika was about 17. She also had met another woman, named Janya, who rode a blue. Robika found herself falling for the other woman, and when she finally admitted it to Janya, she found that Janya shared those feelings. So when Kmarath rose, Janya’s blue caught her. This encouraged Robika to finally come out to her parents, who, surprisingly, reacted well. They didn’t seem to shocked, either, so Robika’s only fear was out, and she and Janya remained lovers for several Turns.
Unfortunately, it was not meant to be. Janya announced after those few Turns that she was feeling too "smothered," though both of them knew that Janya had had her eye on a new woman. Through many attempted negotiations on Robika's part, arguments, and tears from both sides, they ended their relationship and went off for themselves.
Years passed, and Robika drifted in and out of relationships, unable to find that special someone. There was just not really anyone she could connect with as she could with Janya. Though she has since tried, nothing has been work.
Her family had remained close-knit throughout this time, but Robika was getting restless. This Weyr wasn't as exciting as she had once dreamed. Though she remained close with her brothers and parents, but has grown increasingly independent.
This independence lead her to be the only one in her family to leap forward. She needed a change from her current life, wanting to be in a new world, wanting out of the life that was starting to become monotonous.
Position in Family: Youngest child of three
Dragon Colour: Green
Dragon's Name: Kmarath
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Post by Shikai on Jan 26, 2009 17:34:43 GMT -5
Larita
Age: 19
Gender: Female
Preference: Males
Current Position: Greenrider
Appearance: Larita inherited her father's perpetually red face, but luckily it suites her. Rather than looking blotchy as her father's does, Lari's face merely looks like she's always blushing. She smiles easily, which makes her bright green eyes crinkle and drives the boys crazy as do her curves. She calls herself fat, but her many admirers strongly disagree. She has long, rich, wavy dark chocolate hair like her mother's, which she considers her best feature. It compliments her rosy skin and emerald eyes, and matches the dusting of freckles on her slightly upturned nose. She's of an average height, about 5'7".
Personality: Larita is full of contradictions. She is a very hard worker and extremely reliable, but most people don't get that first impression. She enjoys teasing the blue, brown and bronzeriders, but rarely shows a preference for any of them. Very intelligent and outgoing, Lari is not one to be taken advantage of or thrown aside. Her persistence is her both her biggest fault and her biggest weakness. When she gets an idea in her head, she won't let it go and often annoys her friends with her stubbornness. Additionally, she loves animals, especially the runnerbeasts her father used to breed.
History: Before Impressing, Larita was the only daughter of the lord holder of a fairly small hold. The hold specialized mostly in runnerbeasts so Larita grew up around them and thought she wanted to inherit the hold and raise her own runnerbeasts...until the search dragons came. Looking for candidates for Aamith's new clutch at Artemis Moonlight Weyr, the brown, blue, and green dragons fascinated her. She'd seen them from afar before, but up close they were even more beautiful. So, forward as always Lari placed herself firmly in front of the nearest blue rider and put on her best front. Unfortunately her best front wasn't what an already paired off blue rider was looking for, but his blue Kedth saw in her what his rider didn't. Larita, ecstatic as she was at being found acceptable to a dragon, was nevertheless tearful as she said goodbye to her beloved family and runnerbeasts and headed off to a new life at Artemis Moonlight Weyr.
There, she Impressed green Seioth at age 16 and green firelizard she named Olympia a year later. Lari was overjoyed with Seioth and Olympia and they were happy at Artemis Moonlight with no plans to leave. The jump occurred during a storm. Lari had been out hunting with Seioth and both had ignored the warning signs of an impending storm. It hit suddenly and with enormous force. Flying was almost impossible and Seioth popped between too early to avoid a lightning strike. Without any direction, Seioth and Lari were nearly lost between. As she thought she was dying, Lari thought of the most peaceful scene she could imagine: dragons flying lazily over a weyrbowl beneath a cloudless sky. It wasn’t specific. There were no details. But Seioth, in a panic, latched on to the image and instantly, the green and her rider were over the unfamiliar bowl of Araelen Weyr.
Position in Family: Second child, but only female with seven brothers.
Pets: Green Firelizard Olympia
Alignment: Undecided
Dragon Color: Green
Dragon Personality: Seioth suits her rider well. She a flirtatious and outgoing green and curious to the point of being nosy. Although she enjoys sunning herself as well as any other dragon, she doesn't like to lie still for too long. She'd rather be out adventuring with her rider or flirting with the bronzes.
Dragon's Name: Seioth
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Post by Shikai on Jan 26, 2009 17:35:29 GMT -5
Character Name: Riza
Age: (candidates must be between the ages of 12 and 22) 16
Gender: Female
Preference: (Males or Females?) Males
Previous Position: (if applicable, what was your character’s job before becoming a candidate, dragonrider, etc.?) Runnerbeast tender
Current Position: Junior Weyrling
Appearance: (include height, eye colour, hair colour, etc.) Riza has chocolate brown, wavy hair that falls just past her collar bone and startlingly emerald-green eyes. She is average in height, reaching 5’7”. Riza is rather gangly and has pale skin despite living in a sunny climate.
Personality: (is your character protective, easy-going, fun-loving, solemn, what?) She is not shy but she isn’t a social bee. She tends to be wish-washy about a lot of things that happen in life, always looking at both the good and the bad. When it comes to choosing one thing over the other, she finds it hard, looking at both their pros and their cons and being unable to decide which is right from wrong. She’s smart in an artistic, left side of the brain sort of way, but she’s not a fool. She dreams a lot about things that seem so far out of her reach. She’s very true to herself but may not be to others, depending on her opinion of them.
History: (include parents’ names and ‘jobs’, character’s location growing up, exciting or dreadful events that occurred to your character that aided in shaping their personality, etc.)
Riza grew up at a cothold but dreamed of so much more to life. She loved her runnerbeasts, yes, but she didn’t imagine herself remaining at the cothold for her entire life. Her parent’s main concern was their business, and second was their family, so that left Riza alone and unwelcome, it seemed, for most of her childhood. She spent her free-time out in the fields or exploring the country-side rather than at home where she’d merely be like a ghost that her parents would rush by without even noticing.
When she turned sixteen, however, Riza got fed up with the dreadfully monotonous life and decided to take off. At night a week after her sixteenth Turn, Riza took one of her favourite runnerbeasts along with saddle bags packed full of her clothes, food, and a few scattered belongings, and she headed for the horizon. She knew her parents would be upset with her, but she also knew they wouldn’t bother coming after her.
Riza rode for days upon days until she finally came upon a town she had never heard of. Here she rented, with what remained of her money, a little house that she could call her own. She investigated the little shops and was hired as a waitress at a small pub. The money earned from her job barely paid for taking care of her herdbeast and herself, so after a few months, Riza was forced to sell her friend.
Riza became depressed with her life, seeing that the world outside of her cothold wasn’t as grand as she thought it would be. Struggling to make a living on her own was painful and was wearing her out. She didn’t have any friends, because she was usually always working, plus she preferred to keep to herself, but she did have a few acquaintances and a neighbour that would occasionally bring her a bubbly pie as a gift to help her by. But, Riza was falling, falling fast and spinning wildly out of control.
Position in Family: (oldest child, youngest; if creating an important figure which requires application in the Special Requests section, leave this flexible [don’t force only child unless granted request]) An older sister and a younger brother.
Dragon's Name: Morvyth
Dragon’s Appearance: Morvyth is a deep, luminescent jade green streaked with lime green all along her form. The streaking is particularly visible on her head and neck, giving her the appearance of a Terran tiger. Her wing membranes and belly are also lime green, contrasting sharply with her otherwise darker hide. She is quite large for a green with a long, haughty neck. Her elegant legs are strong and fit her body well.
Dragon’s Personality: This green has many goals in life, for Morvyth is quite ambitious and has high hopes. Once she has decided upon a desire, she will persist in her attempts to reach it by whatever means are necessary. When interacting with other dragons and people, Morvyth is flirty and confident, fully aware of her ability to gain favours by flashing her pretty hide. When it comes to her friends and rider, Morvyth is quite loyal. She is also highly protective of those she chooses to befriend, resulting in potentially dangerous situations if Morvyth deems it necessary to intercede on someone’s behalf. She has a fiery temper when provoked.
Dragon’s Abilities:
Strength: 10 Concentration: 8 Agility: 9 Team Coordination: 8 Creativity: 12 Allure: 16 Search/Rescue Skill: 7
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