Each Wing will be given a position randomly, based on dice-rolling. The Wing at the highest level will be at the most risk for Threadscore. Three will be in the middle, one to the left, one in the centre, and the other to the right. The middle level wings will have greater risk of collisions. The fifth wing will be positioned at the lowest level and have decreased risk for both. The queens will fly below them.
Threadfall itself will consist of four rounds. For each round, the Meddlers will go through much dice rolling madness to determine who gets injured, how severely, and where (e.g Your character was threadscored on the left arm). You will be informed of your character’s fate in the lead post for each round and can roleplay this out in the thread. Injuries may occur due to Threadscore or collisions. Dragons with good agility numbers will have less chance of being scored, and dragons with good team coordination will be less likely to collide with others.
Major Injury - Will Leave a Scar Minor Injury - Cuts & Bruises
Jr. Weyrlings and Candidates will be assigned one of three tasks - preparing firestone sacks, aiding in the infirmary as the wounded come in, or chasing down stray Thread on the ground with their dragonets to burn.
So, when the board is up, feel free to get your characters in and see what happens!
As well, after each Threadfall your rider participates in, the dragon's Team Coordination and Agility abilities will increase by 1 point. However, this will only affect Threadfall skill and not Dragon Tournaments.
So hopefully our more experienced riders will suffer fewer injuries in future!