| Author | Topic: Jr. Weyrlings - Blue (Read 234 times) |
Shikai Meddler
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Joined: May 2007 Gender: Female  Posts: 898 Location: Southern California Karma: 18 |  | Jr. Weyrlings - Blue « Thread Started on Sept 12, 2007, 11:49pm » | |
Jr. Weyrlings - Blue
T'rin of Jasth K'rin of Duamuth
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Shikai Meddler
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Joined: May 2007 Gender: Female  Posts: 898 Location: Southern California Karma: 18 |  | Re: Jr. Weyrlings - Blue « Reply #1 on Jul 31, 2009, 2:22am » | |
CHARACTER NAME: Tarin (T'rin) AGE: 19 GENDER: male PREFERENCE: Hasn't really got one at this point PREVIOUS POSITION: drudge CURRENT POSITION: Candidate
APPEARANCE: As a tall, gangly kid, Tarin can't get much more noticeable, right? Well, how about tall, gangly, extremely pale, freckly, and with the most obnoxiously bright orangy-red hair? Most drudges tend to go unnoticed. Tarin couldn't be more noticeable if he tried. That obnoxious hair is cut short and seems determined to spike out in every direction at once. His eyes, however, are an unremarkable grayish color, and are more often than not unfocused and dreamy. His face is generally a mishmash of old and new bruises from running into things or being hit with things when he's daydreaming. His thin nose has obviously been broken several times, most likely for the same reason. He has a lot of pretty nasty scars visible on his body, and probably a lot that aren't as visible - not from abuse, but from general absent-mindedness.
PERSONALITY: Tarin is a dreamer. That's the best way of describing him. Most of his life is spent in his imagination rather than the real world. This is why he's a drudge, like his mother, rather than a crafter or something. He rarely notices the people around him enough to speak to them, and even when spoken to directly has a tendency to be dreamy and vague. He generally responds to any attempt to wake him from his imagination with a vague smile and an equally vague response that probably had nothing to do with what was said to him. Generally thought to be dim-witted. Likes music and dancing, although he can't play or sing and he's not a very good dancer. *FAULTS: Tarin doesn't pay attention to anything happening around him, including whatever he's supposed to be doing, which means he's no longer trusted with food, knives, breakables, or pretty much anything that would be ruined if he forgot what he was doing. His memory, especially his short-term memory, is pretty awful. He tends to seriously annoy people without even trying. He's unambitious, and would probably be surprised to learn that some people are. His daydreaming is, while not necessarily more important than the real world, is vastly more interesting to him and keeps him too occupied to deal with real life. *STRENGTHS: Tarin is very kind, in a vague sort of way. He never deliberately hurts anything, and is likely to treat anything from a small child to a wild feline with the same absent-minded affection. While too absent-minded for his care to extend to the long-term, Tarin has been known to bring injured birds and small beasts to the beastcrafters when he happens to notice them. He's very sweet, and rarely, if ever, has a harsh word to say about anyone. He reacts to punishment goodnaturedly, and even when he used to be picked on and tormented by the other Weyrbrats he'd only smile at them. This has led to people thinking he's dim-witted, but he's not. He's fairly intelligent, but all of his intelligence is focused on dreaming to the extent that nothing else really matters. FEARS: rather little - he doesn't really notice things enough to pay attention to them. DREAMS: What doesn't he dream about? Being a dragonrider, talking to animals, being a famous weaver, being a famous harper, being a famous anything. He's always dreaming, he just never follows through.
HISTORY: Tarin was born at Artemis Moon to a prettyish drudge who happened to be around a brownrider who'd just lost a mating flight. Dawen wasn't a particularly good mother, and not particularly intelligent - he definitely got that from his father - so she didn't know how to deal with a child with his intellectual needs. Rather than bringing him to the creche with the other children, she kept him with her all the time. When he was little this was fine, but as he grew into toddlerhood the unvaried routine of a drudge's work was just so boring. Dawen, not understanding how necessary activity and mental stimulation is for children and thinking that she was doing what was best for Tarin, would sternly punish him if he wandered or got in the way. And that was boring too! So when he should have been learning lessons from the harper with all the other children, he began making up stories in his head. The older he got and the more he came to see that his imagination was much more interesting than the life Dawen allowed him, the more complicated his imagining became until after a while it was the only thing that mattered any more. He went from being the much-praised, active darling of the kitchen staff to being an absent-minded, featherbrained nuisance.
When he was twelve Tarin's father T'non finally took an interest in him. No son of his would be a drudge, oh no. He'd be a dragonrider, or failing that he'd go into a skilled craft of some kind. Maybe beastcrafting, like T'non's own father and brothers. So T'non took his son aside and - with the assumption that he'd had the same harper lessons as all the other weyrbrats - began quizzing him about what he knew. Tarin dutifully struggled to answer as best as he could, but he could neither read nor write, or solve even the simplest of arithmetic problems. He couldn't even count past his number of fingers. T'non contemptuously pronounced him feeble-minded, and Dawen - being somewhat feeble-minded herself - simply agreed with everything he said. Since his parents believed it, and Tarin in his dreamy vagueness did in fact seem to be, no one thought to question it, and Tarin was put to drudgework. Actually doing drudgework was just as bad as watching it, so Tarin slipped farther and farther into his imagination.
So how did he manage to get to Araelen, you may ask? Well, even drudges are necessary to the running of a Weyr, even a new one. Even so, he probably would never have ended up there if T'non hadn't still felt some familial responsibility for him. Dawen had died of a fever just that year past, leaving Tarin to wander alone in his strangeness, so T'non felt compelled to bring him along when he went with the others to Araelen. He rode over on T'non's Daneveryth when T'non followed the others. His lack of reaction to flying or going between, not even fear, only confirmed to T'non what he'd thought.
And then sometime here he's going to be searched if anyone's interested in doing so.
Position in Family: Middle-ish child of an unknown number of T'non's children, only child of Dawen
Pets: None
Alignment: Doesn't pay attention enough to notice such things.
Dragon's Name: Jasth
Dragon’s Personality: Jasth is, admittedly, rather arrogant. He’s a handsome blue and knows it, never hesitating to show off or remind others of this fact (including his rider, who will likely have to endure Jasth’s admiration of himself daily). He enjoys taking center stage and revels in the attention it gets him, be it good or bad, often going out of his way to make a scene.
That isn’t to say, however, that Jasth doesn’t have good qualities. Indeed, the blue will likely be known for his charm as well as his physical attractiveness, and already possesses a certain air of robust appeal to his personality. He wears his heart on his sleeve and has never had a nasty thought for anyone. This infamy will likely be most apparent in dealing with females. Jasth enjoys their attentions in particular, and while slightly promiscuous in nature, once he finds his perfect match, it’s unlikely he’ll ever stop chasing her tail. When Jasth makes a vow, it lasts a life time, and when Jasth sets out to do something, he does it. Rest assured that tasks set to this blue will be properly dealt with, though always with a flourish that rarely fails to turn heads.
Dragon’s Appearance: There can be no doubt in one’s mind that Jasth is a handsome creature. His coloration is a pure shade of untainted azure, evenly smoothed across his sleek hide. A ‘heart’ of sky blue is painted across his chest, as though he were wearing a shirt half unbuttoned. This same light blue forms identical pairs of ‘socks’ on his forearms, lower hind legs, and lower sail of his wing membrane. Jasth is agile and quick, with lean muscles rippling beneath his pretty hide. He struts when he walks, head tilted high and tail swishing in his wake. His wings and tail are longer than the average blue, and while elegant they also pose potential problems when flying in formation, threatening to foul him up with their unusual length. As a hatchling, however, Jasth’s greatest problem is ensuring he doesn’t trip over his own wings, as he half unfurls them for show.
Dragon’s Abilities:
Strength: 7 Concentration: 6 Agility: 11 Team Coordination: 14 Creativity: 9 Allure: 15 Search/Rescue Skill: 8
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Shikai Meddler
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Joined: May 2007 Gender: Female  Posts: 898 Location: Southern California Karma: 18 |  | Re: Jr. Weyrlings - Blue « Reply #2 on Jul 31, 2009, 3:43am » | |
Character Name: Kelarin (K'rin)
Age: 19
Gender: male
Preference: none. Completely asexual.
Previous Position: archive worker/journeyman printer
Current Position: dragon candidate
Appearance: Kelarin isn't fat. He's just slightly chunky. With hair the colour of strained peaches and eyes a shade of brown which is so unmemorable as to be indescribable, Kel is perhaps the most boring person to look at you will ever find. Average height makes him even less memorable.
Personality: As boring a person as Kelarin is to look at, he's equally tedious to know. He spends a large portion of his time discussing ancient lore that not even the harpers have heard and copying over archives that have decayed over the years. Hobbies include writing (the physical action of it, rather than the creativity of it) and drinking klah that's been out of the pot so long it's cold. He's most interesting when he's rather intoxicated (and as he has very little alcohol tolerance, it doesn't take much more than a bit of celebratory wine to get him going), as he has a drunken dream to become a harper. He wouldn't make a particularly good one. He's pretty reliable, though. He'll get things done quickly, and done well, and done without anyone ever remembering asking him to do them. He has few strong opinions and few opportunities or motives to voice them, in part because the only thing he strongly cares for is aging documents.
History: Kelarin's parents worked at a small hold near the weyr, and they raised him to do the same thing. He was an only child, and thus never developed the need to bicker with someone just for their existing (as is found in most siblingly relationships). He grew up not quite pampered, in the closest thing to the middle class a hold can possibly have, and he lived comfortably enough until he was old enough to be apprenticed. They shipped him off to Harper Hall, where he lived for a time, learning to print, and then came back to the hold for his journeymanship. He initially moved to the weyr because the hold no longer needed someone skilled at restoring archived documents, but he was recruited, like so many others, to the rank of candidacy simply by being around when candidates were being recruited.
Position in Family: only child
Pets: none
Alignment: status quo-ist
Dragon's Name: Duamuth
Dragon’s Appearance: This little fellow is on the small side of blue, and more delicately boned. Duamuth is long and lean, with a serpent-like length of neck and shape of head, his tail extending far out behind him, and tending to get in the way of those walking too close. He himself is graceful, however, his long legs most coordinated even as a youngster. Long, graceful wings are well proportioned to his body, narrow but not too narrow, and will provide him with the speed and agility to be a prize flyer.
Duamuth’s shape alone would be enough to draw attention to him, making him stand out in a Wing of dragons even from afar, but his coloring adds to the picture in a startling way. For this blue dragon might be called “almost purple”, with reddish highlights when the light hits him just right that give him an iridescent sheen. His body is deep, deep violet-blue along the backbone, between his wings, the ridge of his neck, and partly down both sides, and shades evenly to a lighter purplish-blue on his undersides. Duamuth’s muzzle and all four legs are lighter still, though the colors shade into each other in a way that it's difficult to tell where one shade ends and the next begins.
His wings are dark above, and beneath they match the lightest shade of muzzle and legs, which is almost a medium orchid in color if the light hits it just right, but in shadow appears to be simply a paler purple-blue.
People will stare at this boy for hours, just trying to decide exactly what color he is!
Dragon’s Personality: This dragonet knows he's amazing. Although this can be delightful, as he exudes a sense of confidence that will carry him and his rider through many a tight spot, it can also grow tedious at times. Duamuth is forever preening, catching his reflection in pools and ponds, and is almost obsessive about being clean and well oiled. He will strut in front of the greens, even as a youngster, certain that any green who flies the skies will choose him over other blues, and even browns. His self-importance will often get him into trouble with other dragons, for he has trouble understanding why he may not always be first in everyone's eyes.
Duamuth’s confidence is his great asset, however, for he tends to impart that sense of strength to his rider. He is encouraging and faithful, absolutely certain that all one has to do is wish it, and success will follow. That is not to say he is careless, however – for a part of his confident nature is in his ability to retain the knowledge that goes with using his physical attributes correctly, and he truly will turn out to be an outstanding fighting dragon. If he chooses a rider who lacks in self-assurance, this little blue will fill the gaps and help to create a truly successful pair.
Dragon’s Abilities:
Strength: 6 Concentration: 5 Agility: 8 Team Coordination: 13 Creativity: 11 Allure: 16 Search/Rescue Skill: 11
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